
doi: 10.5244/c.25.84
This paper considers the problem of computing scene depth from a stereo pair of cameras under a sequence of illumination directions. By integrating parallax and shading cues, we obtain both metric depth and fine surface details. Casting this problem into the filter flow framework [16], enables a convex formulation of the problem, and thus a globally optimal solution. We demonstrate high quality, continuous depth maps on a range of examples.
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