
Virtual reality headsets are poised to become the next must-have tool for education, training, and research. Though a wide variety of devices are available in the virtual reality market, there is not yet a recognized leader for educational, research, or training-specific applications. Two headsets that are currently available, the HTC VIVE Pro and the Microsoft HoloLens, are recognized as robust and powerful tools; however, both devices have requirements for space and support that libraries will need to consider carefully when planning access and programming for virtual reality.
VR, Augmented Reality, Hololens, SteamVR, Virtual Reality, R, Bibliography. Library science. Information resources, VIVE, Medicine, AR, Z, Resource Review
VR, Augmented Reality, Hololens, SteamVR, Virtual Reality, R, Bibliography. Library science. Information resources, VIVE, Medicine, AR, Z, Resource Review
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 16 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
