
doi: 10.48350/176015
The Ovsiankina effect refers to the desire to complete interrupted and unfinished tasks. In this study, we investigated whether this effect can be generalized and is observable in videogames. We created 16 short videogames, which were comparable in their controls, and half of which were interrupted midway, whilst the other half could be finished. To complete the videogame, participants either had to reach a certain score or achieve the highest score possible in a finite amount of time. After playing, participants chose eight games for replay. Overall, interrupted videogames were chosen more frequently for replay than finished videogames. Thus, we showed that the Ovsiankina effect appears to be robust and observable even in videogames.
150 Psychology
150 Psychology
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