
En este artículo se presentan dos modelos de diseño y construcción de un dispositivo para la simulación de los movimientos e interacción de los miembros superiores e inferiores en entornos tridimensionales (dispositivo de Realidad Virtual), mediante el uso de tecnologías libres. Se utiliza la plataforma de hardware Arduino como centro de adquisición de datos físicos. Se realiza la selección de sensores y actuadores, así como un análisis de factibilidad y funcionalidad de los mismos.
Human-Computer Interaction, Humanities, Virtual Presence and Embodiment in VR Research, Physics, Computer Science, Physical Sciences, Virtual Reality, T1-995, Artículos originales, FOS: Humanities, Journal papers, Technology (General), Art
Human-Computer Interaction, Humanities, Virtual Presence and Embodiment in VR Research, Physics, Computer Science, Physical Sciences, Virtual Reality, T1-995, Artículos originales, FOS: Humanities, Journal papers, Technology (General), Art
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