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https://dx.doi.org/10.4230/dag...
Article . 2010
License: CC BY
Data sources: Datacite
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Data sources: DBLP
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Gaming as social activity

Authors: Busch, Carsten;

Gaming as social activity

Abstract

Gaming – no matter, wether it's done analog or digital – is a social kind of acitivity. The GamesLab of HTW in Berlin has made an investigation about Gaming in Germany. Some of the results of an representetive survey are: Only 2 % of all Germans don't like to play analog or digital games; 95 % play at least occasionally board games, 43 % play at least occasionally video games or computer games; 74 % like "playing together with others, because it's communicative and interessing".

Country
Germany
Keywords

330, Games, 004

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    popularity
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    influence
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green
Beta
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