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Rainfall Simulation in Flight View

Authors: Liu Haohan -; He Huaiqing -;

Rainfall Simulation in Flight View

Abstract

An improvement is made to traditional particle system technology in rainfall simulation. In order to improve the authenticity and flexibility of rainfall simulation and speed up the rendering speed, the particle rotation, particle dynamic texture, dynamic color etc. are introduced. The structure of particles is simplified. Meanwhile, a funnel model is adopted to adapt to the characteristics of a flight simulator. Experiment results show that the proposed method has gotten realistic visual effect and real-time speed, and is especially suitable for large flight simulator scene.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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