
This chapter aims to present an overview of the field of digital museums and describes the current framework of content management systems feasibly integrated in the museums in 3D virtual environment for assisting visitors to deal with information overload and providing personalized recommendations, content, and services to them. Digital museums in 3D virtual environment are an intriguing alternative to let visitors experience them compared to thousands of existing digital museums that are similar to digital archiving places published in the Internet. Exemplary characteristics of digital museums in Web 1.0, Web 2.0, and Second Life are also reviewed and discussed. Moreover, prior classification of visiting styles essential to personalize the museum context and content is described in this chapter.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 1 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
