
doi: 10.3934/naco.2016017
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Consumer behavior, demand theory, potential games, diffusion, Random graphs (graph-theoretic aspects), susceptible-infected-susceptible (SIS model), detecting utility maximizers, mean field dynamics, revealed preferences, social learning, reputation systems, social sampling, Applications of game theory, Games involving graphs, Rationality and learning in game theory, random graphs, Social networks; opinion dynamics, Afriat's theorem
Consumer behavior, demand theory, potential games, diffusion, Random graphs (graph-theoretic aspects), susceptible-infected-susceptible (SIS model), detecting utility maximizers, mean field dynamics, revealed preferences, social learning, reputation systems, social sampling, Applications of game theory, Games involving graphs, Rationality and learning in game theory, random graphs, Social networks; opinion dynamics, Afriat's theorem
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| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
