
arXiv: 1308.3354
In the game of Cops and Robbers, the capture time of a graph is the minimum number of moves needed by the cops to capture the robber, assuming optimal play. We prove that the capture time of the $n$-dimensional hypercube is $\Theta (n\ln n)$. Our methods include a novel randomized strategy for the players, which involves the analysis of the coupon-collector problem.
FOS: Computer and information sciences, capture time, Discrete Mathematics (cs.DM), Games on graphs (graph-theoretic aspects), coupon-collector problem, Random graphs (graph-theoretic aspects), Hypergraphs, cops and robbers, hypercube, FOS: Mathematics, Mathematics - Combinatorics, Combinatorics (math.CO), Positional games (pursuit and evasion, etc.), Computer Science - Discrete Mathematics
FOS: Computer and information sciences, capture time, Discrete Mathematics (cs.DM), Games on graphs (graph-theoretic aspects), coupon-collector problem, Random graphs (graph-theoretic aspects), Hypergraphs, cops and robbers, hypercube, FOS: Mathematics, Mathematics - Combinatorics, Combinatorics (math.CO), Positional games (pursuit and evasion, etc.), Computer Science - Discrete Mathematics
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