
doi: 10.37236/1557
Suppose we are given some fixed (but unknown) subset $X$ of a set $\Omega$, and our object is to learn as much as possible about the elements of $X$ by asking binary questions. Specifically, each question is just a function $F: \Omega \rightarrow \{0,1\}$, and the answer to $F$ is just the value $F(X_i)$ for some $X_i \in X$, (determined, for example, by a potentially malevolent but truthful, adversary). In this paper, we describe various algorithms for solving this problem, and establish upper and lower bounds on the efficiency of such algorithms.
Network design and communication in computer systems, algorithm, game of two players, hypergraph, Combinatorics in computer science, graph, Hypergraphs, 2-person games, optimal strategy, Applications of game theory, Games involving graphs
Network design and communication in computer systems, algorithm, game of two players, hypergraph, Combinatorics in computer science, graph, Hypergraphs, 2-person games, optimal strategy, Applications of game theory, Games involving graphs
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