
doi: 10.36744/kf.4135
Od wydania słynnej książki Brama Stokera Dracula minęło ponad sto lat, a tematem rozważań Wałaszewskiego jest zmieniająca się na przestrzeni ostatnich 100 lat figura, znak i symbol wampira w filmach i grach multimedialnych. Szczególnie interesujące i zaskakujące wydają się filmowe konteksty i narracje gier komputerowych, a nie związki z archetypem bohatera Stokera.
Communication. Mass media, Bram Stoker, gry komputerowe, wampir, P87-96
Communication. Mass media, Bram Stoker, gry komputerowe, wampir, P87-96
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