
The author presented in the article several proposals for didactics in uniformed services secondary and high schools, utilizing computer games. Both such games and a physical training ground are defined in this paper within the context of the pandemic – it is connected with their practical use. This text can be classified as a model of performative education, or as a case study of visual history in action. Attention was drawn to simulation video games (simulators), especially simulators of the work of a soldier or a police officer. It is essential that the teachers relate to pupils/students-players experiences – it concerns not only teachers of specialist subjects (military education, police education), but also mandatory humanities, including history and civic education.
Autor przedstawił w artykule propozycje dydaktyki szkół mundurowych na poziomie średnim i wyższym z wykorzystaniem gier komputerowych. Zarówno gry, jak i poligon są w opracowaniu definiowane w kontekście pandemii – wiąże się to z ich praktycznym zastosowaniem. Tekst można zaklasyfikować jako model edukacji performatywnej lub studium przypadku (z) historii wizualnej w działaniu. Uwaga została zwrócona na gry-symulatory, zwłaszcza żołnierza i policjanta. Istotne jest, aby do doświadczeń uczniów/studentów-graczy nawiązywali nie tylko nauczyciele przedmiotów specjalistycznych (edukacja wojskowa, edukacja policyjna), ale także obowiązkowych przedmiotów humanistycznych, w tym historii i wiedzy o społeczeństwie.
szkoły mundurowe, D, dydaktyka, poligon, History (General) and history of Europe, gry komputerowe, L, Education
szkoły mundurowe, D, dydaktyka, poligon, History (General) and history of Europe, gry komputerowe, L, Education
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