
A thorough analysis of sports is becoming increasingly important during the training process of badminton players at both the recreational and professional level. Nowadays, game situations are usually filmed and reviewed afterwards in order to analyze the game situation, but these video set-ups tend to be difficult to analyze, expensive, and intrusive to set up. In contrast, we classified badminton movements using off-the-shelf accelerometer and gyroscope data. To this end, we organized a data capturing campaign and designed a novel neural network using different frame sizes as input. This paper shows that with only accelerometer data, our novel convolutional neural network is able to distinguish nine activities with 86% precision when using a sampling frequency of 50 Hz. Adding the gyroscope data causes an increase of up to 99% precision, as compared to, respectively, 79% and 88% when using a traditional convolutional neural network. In addition, our paper analyses the impact of different sensor placement options and discusses the impact of different sampling frequenciess of the sensors. As such, our approach provides a low cost solution that is easy to use and can collect useful information for the analysis of a badminton game.
gyroscope, Technology and Engineering, neural network, Chemical technology, Movement, Racquet Sports, TP1-1185, Article, accelerometer, machine learning, Accelerometry, activity recognition, Neural Networks, Computer, CNN, badminton, DNN
gyroscope, Technology and Engineering, neural network, Chemical technology, Movement, Racquet Sports, TP1-1185, Article, accelerometer, machine learning, Accelerometry, activity recognition, Neural Networks, Computer, CNN, badminton, DNN
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