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Frontiers in Computer Science
Article . 2023 . Peer-reviewed
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Frontiers in Computer Science
Article . 2023
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Article . 2023
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Tinkering with social touch technology

Authors: Angelika Mader; Edwin Dertien; Judith Weda; Jan van Erp; Jan van Erp;

Tinkering with social touch technology

Abstract

Social touch technology, haptic technology to mediate social touch interactions, potentially contributes to reducing negative effects of skin hunger and social isolation. This field is developing and while there are a number of prototypes, few became products and less persisted in the market today. Viable social touch technology is essential for research on social touch and it has an unexplored market potential. Making prototypes and evaluating them is the approach of generating knowledge in Research through Design (RtD). In RtD, researchers investigate the speculative future, probing on what the world could and should be, leaving the exact method of designing prototypes open. One possible method is tinkering, characterized by a playful and creative exploration. Tinkering environments, however, need a careful design of toolkits and setting. In this study, we report on the toolkit and setup we used for a tinkering-based teaching unit on social touch technology, held within an introductory course of an Interaction Technology master program, and describe the resulting prototypes. With a qualitative analysis of the results, we consider the teaching unit as a success, w.r.t. the diversity of the concepts developed. Tinkering is well-known as a playful method for education in Science, Technology, Engineering, and Maths, aiming at school children and high school students. It is not yet established as a design method in itself, and not considered as element of an academic skill set. Here, we argue that tinkering is a valuable design method in the context of social touch technology, and that it has a place in the design approaches within an academic setting. In a further step, we also want to include experts from other domains in the design process, such as psychologists or fashion designers. For that end, we suggest expanding a current toolkit for wearable technology with concepts from the teaching unit, more scaffolding tools, a variety of tactile actuators, and a software tool that allow for (re)configuring designs rather than programing them.

Country
Netherlands
Keywords

tinkering, social touch technology, Teaching, toolkit design, QA75.5-76.95, Toolkit design, teaching, Tinkering, Research through design, Electronic computers. Computer science, Social touch technology, Research through Design

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
1
Average
Average
Average
gold