
handle: 11250/3045210
We introduce a model to think about impossible experiences in mixed and virtual reality, while emphasizing the role of said experiences in the context of food. This reality-impossibility model includes two continua, namely, the reality-fantasy character of objects and environments, and the extent to which they follow the laws of physics-other laws. We present a series of examples in each of the quadrants of the model and discuss both the research possibilities and implications of impossible experiences.
impossible, extended, QA75.5-76.95, mixed reality, virtual reality, impossible, experiences, reality, extended, Electronic computers. Computer science, virtual reality, [SHS] Humanities and Social Sciences, experiences, reality, mixed reality
impossible, extended, QA75.5-76.95, mixed reality, virtual reality, impossible, experiences, reality, extended, Electronic computers. Computer science, virtual reality, [SHS] Humanities and Social Sciences, experiences, reality, mixed reality
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 29 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
