
doi: 10.32628/cseit22844
Metaverse in Healthcare/Medical education has the potential to be an interactive, immersive, and recreational experience tailored to every individual. It can provide new opportunities for healthcare providers to interact with patients in ways that are more intimate. It could for example as walking through a three-dimensional model of the human body with patients, discussing diagnoses and treatments. This would allow providers to simulate the effect of a proposed treatment on the patient’s body before it is applied, creating a more personal and informative experience compared to what is currently possible with two-dimensional images on a screen. This paper focuses on the methods that could be leveraged for revolutionizing the medical education and training using metaverse.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 10 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
