
Dynamic Epistemic Logic (DEL) is a logical framework in which one can describe in great detail how actions are perceived by the agents, and how they affect the world. DEL games were recently introduced as a way to define classes of games with imperfect information where the actions available to the players are described very precisely. This framework makes it possible to define easily, for instance, classes of games where players can only use public actions or public announcements. These games have been studied for reachability objectives, where the aim is to reach a situation satisfying some epistemic property expressed in epistemic logic; several (un)decidability results have been established. In this work we show that the decidability results obtained for reachability objectives extend to a much more general class of winning conditions, namely those expressible in the epistemic temporal logic LTLK. To do so we establish that the infinite game structures generated by DEL public actions are regular, and we describe how to obtain finite representations on which we rely to solve them.
FOS: Computer and information sciences, Computer Science - Logic in Computer Science, Artificial Intelligence (cs.AI), Computer Science - Artificial Intelligence, Computer Science - Multiagent Systems, Logic in Computer Science (cs.LO), Multiagent Systems (cs.MA)
FOS: Computer and information sciences, Computer Science - Logic in Computer Science, Artificial Intelligence (cs.AI), Computer Science - Artificial Intelligence, Computer Science - Multiagent Systems, Logic in Computer Science (cs.LO), Multiagent Systems (cs.MA)
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