
Distributed animation rendering systems are used to speed up of rendering i.e the computational-intensive phase of producing animation. How to develop softwares with high availability and efficiency is a hot topic in distributed animation rendering systems. In this paper, based on model checking method for system modeling, three modules (i.e. rendering management server, rendering nodes and storage system) are modeled and analyzed. Firstly, by analyzing the system’s typical infrastructure, messages-driven finite state machines of such three modules are studied. Then, the properties of such three modules are described using CTL(Computational Tree Logic). Furthermore, safety and livenesses are verified with SMV (Symbolic Model Verification). The methodology of this paper offers important theoretical guide to software development.
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