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Article . 2017 . Peer-reviewed
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Article
License: CC BY
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Article . 2017
License: CC BY
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O mercado global de games: artificação e capitalismo cultural

Authors: Alves, Elder P. Maia;

O mercado global de games: artificação e capitalismo cultural

Abstract

Sob que condições sociológicas específicas os videogames têm alterado o seu lugar na hierarquia artística? A pesquisadora Nathalie Heinich examina os processos de elevação do status artístico de determinadas linguagens, artefatos e práticas por meio do conceito de artificação. Este trabalho busca analisar o processo de artificação dos games, inscrevendo-o numa moldura sociológica mais ampliada, qual seja: o capitalismo cultural. Para tanto, explora dois fatores: o primeiro, de ordem artístico-cultural; o segundo, de caráter empresarial-tecnológico. Sustenta que a aproximação umbilical entre o domínio artístico-cultural e econômico-comercial, ocorrida nas últimas duas décadas, criou as condições de possibilidade para o processo de artificação dos games.

Related Organizations
Keywords

Mercado de games. Artificação. Capitalismo cultural. Empresas. Mercados culturais.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
gold