
doi: 10.2514/3.19954
Summary: The one-on-one air combat problem has been analyzed under a variety of assumptions regarding the aircraft dynamics and the weapon-system characteristics. However, most of these studies have not considered the problem of role determination and the possibility of real-time implementation of the derived guidance laws. These questions are addressed for a simple but plausible dynamic model of the problem. The two capture regions, the mutual kill and draw regions, are found for a single value of weapon range. In addition, the minmax optimal time controls for both are found when either is in the capture region of the other. Finally, the feasibility of applying these guidance laws is discussed.
minmax optimal time controls, one-on-one air combat problem, Differential games (aspects of game theory), Positional games (pursuit and evasion, etc.), Game theory
minmax optimal time controls, one-on-one air combat problem, Differential games (aspects of game theory), Positional games (pursuit and evasion, etc.), Game theory
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