
arXiv: 2508.01929
Motivated by game-theoretic models of crowd motion dynamics, this paper analyzes a broad class of distributed games with jump diffusions within the recently developed $α$-potential game framework. We demonstrate that analyzing the $α$-Nash equilibria reduces to solving a finite-dimensional control problem. Beyond the viscosity and verification characterizations for the general games, we explicitly and in detail examine how spatial population distributions and interaction rules influence the structure of $α$-Nash equilibria in these distributed settings, and in particular for crowd motion games. Our theoretical results are supported by numerical implementations using policy gradient-based algorithms, further demonstrating the computational advantages of the $α$-potential game framework in computing Nash equilibria for general dynamic games.
23 pages, 4 figures
FOS: Computer and information sciences, Optimization and Control (math.OC), Optimization and Control, Probability (math.PR), FOS: Mathematics, 91A06, 91A15, 91A14, 91A16, Multiagent Systems, Probability, Multiagent Systems (cs.MA)
FOS: Computer and information sciences, Optimization and Control (math.OC), Optimization and Control, Probability (math.PR), FOS: Mathematics, 91A06, 91A15, 91A14, 91A16, Multiagent Systems, Probability, Multiagent Systems (cs.MA)
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