
We propose a new framework of Markov $α$-potential games to study Markov games. We show that any Markov game with finite-state and finite-action is a Markov $α$-potential game, and establish the existence of an associated $α$-potential function. Any optimizer of an $α$-potential function is shown to be an $α$-stationary Nash equilibrium. We study two important classes of practically significant Markov games, Markov congestion games and the perturbed Markov team games, via the framework of Markov $α$-potential games, with explicit characterization of an upper bound for $α$ and its relation to game parameters. Additionally, we provide a semi-infinite linear programming based formulation to obtain an upper bound for $α$ for any Markov game. Furthermore, we study two equilibrium approximation algorithms, namely the projected gradient-ascent algorithm and the sequential maximum improvement algorithm, along with their Nash regret analysis, and corroborate the results with numerical experiments.
33 pages, 5 figures
FOS: Computer and information sciences, Artificial Intelligence (cs.AI), 91A68, 91A50, 91A15, 91A14, 91A10, FOS: Electrical engineering, electronic engineering, information engineering, FOS: Mathematics, Systems and Control (eess.SY), Dynamical Systems (math.DS), Computer Science and Game Theory (cs.GT), Multiagent Systems (cs.MA)
FOS: Computer and information sciences, Artificial Intelligence (cs.AI), 91A68, 91A50, 91A15, 91A14, 91A10, FOS: Electrical engineering, electronic engineering, information engineering, FOS: Mathematics, Systems and Control (eess.SY), Dynamical Systems (math.DS), Computer Science and Game Theory (cs.GT), Multiagent Systems (cs.MA)
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