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Dynamic Games and Applications
Article . 2025 . Peer-reviewed
License: CC BY
Data sources: Crossref
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https://doi.org/10.2139/ssrn.4...
Article . 2024 . Peer-reviewed
Data sources: Crossref
https://dx.doi.org/10.48550/ar...
Article . 2024
License: CC BY SA
Data sources: Datacite
DBLP
Preprint . 2024
Data sources: DBLP
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Information Compression in Dynamic Games

Authors: Dengwang Tang; Vijay G. Subramanian; Demosthenis Teneketzis;

Information Compression in Dynamic Games

Abstract

Abstract One of the reasons why stochastic dynamic games with an underlying dynamic system are challenging is because strategic players have access to enormous amount of information which leads to the use of extremely complex strategies at equilibrium. One approach to resolve this challenge is to simplify players’ strategies by identifying appropriate compression of information maps so that the players can make decisions solely based on the compressed version of information, called the information state. Such maps allow players to implement their strategies efficiently. For finite dynamic games with asymmetric information, inspired by the notion of information state for single-agent control problems, we propose two notions of information state, namely mutually sufficient information (MSI) and unilaterally sufficient information (USI). Both these information states are obtained by applying information compression maps that are independent of the strategy profile. We show that Bayes-Nash Equilibria (BNE) and Sequential Equilibria (SE) exist when all players use MSI-based strategies. We prove that when all players employ USI-based strategies, the resulting sets of BNE and SE payoff profiles are the same as the sets of BNE and SE payoff profiles resulting when all players use full information-based strategies. We prove that when all players use USI-based strategies the resulting set of weak Perfect Bayesian Equilibrium (wPBE) payoff profiles can be a proper subset of all wPBE payoff profiles. We identify MSI and USI in specific models of dynamic games in the literature. We end by presenting an open problem: Do there exist strategy-dependent information compression maps that guarantee the existence of at least one equilibrium or maintain all equilibria that exist under perfect recall? We show, by a counterexample, that a well-known strategy-dependent information compression map used in the literature does not possess any of the properties of the strategy-independent compression maps that result in MSI or USI.

Keywords

FOS: Computer and information sciences, 90C40, 91A10, 91A15, 91A25, 91A50, Mathematics - Statistics Theory, Systems and Control (eess.SY), Statistics Theory (math.ST), Electrical Engineering and Systems Science - Systems and Control, Computer Science - Computer Science and Game Theory, Optimization and Control (math.OC), FOS: Electrical engineering, electronic engineering, information engineering, FOS: Mathematics, Computer Science - Multiagent Systems, Mathematics - Optimization and Control, Computer Science and Game Theory (cs.GT), Multiagent Systems (cs.MA)

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
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