
Judgment aggregation is a framework to aggregate individual opinions on multiple, logically connected issues into a collective outcome. These opinions are cast by judges, which can be for example referees, experts, advisors or jurors, depending on the application and context. It is open to manipulative attacks such as \textsc{Manipulation} where judges cast their judgments strategically. Previous works have shown that most computational problems corresponding to these manipulative attacks are \NP-hard. This desired computational barrier, however, often relies on formulas that are either of unbounded size or of complex structure. We revisit the computational complexity for various \textsc{Manipulation} and \textsc{Bribery} problems in premise-based judgment aggregation, now focusing on simple and realistic formulas. We restrict all formulas to be clauses that are (positive) monotone, Horn-clauses, or have bounded length. For basic variants of \textsc{Manipulation}, we show that these restrictions make several variants, which were in general known to be \NP-hard, polynomial-time solvable. Moreover, we provide a P vs.\ NP dichotomy for a large class of clause restrictions (generalizing monotone and Horn clauses) by showing a close relationship between variants of \textsc{Manipulation} and variants of \textsc{Satisfiability}. For Hamming distance based \textsc{Manipulation}, we show that \NP-hardness even holds for positive monotone clauses of length three, but the problem becomes polynomial-time solvable for positive monotone clauses of length two. For \textsc{Bribery}, we show that \NP-hardness even holds for positive monotone clauses of length two, but it becomes polynomial-time solvable for the same clause set if there is a constant budget.
judgment aggregation, FOS: Computer and information sciences, Computer Science - Computational Complexity, computational complexity, Computer Science - Computer Science and Game Theory, Theory of computing, Computational Complexity (cs.CC), social choice theory, Computer Science and Game Theory (cs.GT)
judgment aggregation, FOS: Computer and information sciences, Computer Science - Computational Complexity, computational complexity, Computer Science - Computer Science and Game Theory, Theory of computing, Computational Complexity (cs.CC), social choice theory, Computer Science and Game Theory (cs.GT)
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