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A Subgame Perfect Equilibrium Reinforcement Learning Approach to Time-inconsistent Problems

A subgame perfect equilibrium reinforcement learning approach to time-inconsistent problems
Authors: Nixie S. Lesmana; Chi Seng Pun;

A Subgame Perfect Equilibrium Reinforcement Learning Approach to Time-inconsistent Problems

Abstract

In this paper, we establish a subgame perfect equilibrium reinforcement learning (SPERL) framework for time-inconsistent (TIC) problems. In the context of RL, TIC problems are known to face two main challenges: the non-existence of natural recursive relationships between value functions at different time points and the violation of Bellman's principle of optimality that raises questions on the applicability of standard policy iteration algorithms for unprovable policy improvement theorems. We adapt an extended dynamic programming theory and propose a new class of algorithms, called backward policy iteration (BPI), that solves SPERL and addresses both challenges. To demonstrate the practical usage of BPI as a training framework, we adapt standard RL simulation methods and derive two BPI-based training algorithms. We examine our derived training frameworks on a mean-variance portfolio selection problem and evaluate some performance metrics including convergence and model identifiability.

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Keywords

FOS: Computer and information sciences, reinforcement learning, mean-variance analysis, Computer Science - Machine Learning, time inconsistency, consistent planning, subgame perfect equilibrium, Systems and Control (eess.SY), Electrical Engineering and Systems Science - Systems and Control, Machine Learning (cs.LG), intrapersonal game, Portfolio theory, Computer Science - Computer Science and Game Theory, Optimization and Control (math.OC), Applications of game theory, FOS: Electrical engineering, electronic engineering, information engineering, FOS: Mathematics, Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.), training algorithms, Mathematics - Optimization and Control, Computer Science and Game Theory (cs.GT)

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
1
Average
Average
Average
Green
bronze