
doi: 10.2139/ssrn.3881072 , 10.3982/ecta16310 , 10.5167/uzh-204780 , 10.5167/uzh-255005 , 10.5167/uzh-185195
handle: 10419/235606
doi: 10.2139/ssrn.3881072 , 10.3982/ecta16310 , 10.5167/uzh-204780 , 10.5167/uzh-255005 , 10.5167/uzh-185195
handle: 10419/235606
We study extensive‐form games and mechanisms allowing agents that plan for only a subset of future decisions they may be called to make (the planning horizon). Agents may update their so‐called strategic plan as the game progresses and new decision points enter their planning horizon. We introduce a family of simplicity standards which require that the prescribed action leads to unambiguously better outcomes, no matter what happens outside the planning horizon. We employ these standards to explore the trade‐off between simplicity and other objectives, to characterize simple mechanisms in a wide range of economic environments, and to delineate the simplicity of common mechanisms such as posted prices and ascending auctions, with the former being simpler than the latter.
form games, 2002 Economics and Econometrics, proofness, price and priority mechanisms, Auctions, bargaining, bidding and selling, and other market models, ECON Department of Economics, C72, 10007 Department of Economics, simple dominance, allocation, extensive, (strong) obvious strategy-proofness, one, auctions, Economics and econometrics, C78, market design, ddc:330, limited foresight, step simplicity, mechanism design, Mechanism design theory, extensive-form games, 330 Economics, (strong) obvious strategy, D82, ascending auctions, Simplicity, obvious dominance, one-step simplicity, planning horizon, D01, D02, D47, Games in extensive form, strongly obvious dominance, D44
form games, 2002 Economics and Econometrics, proofness, price and priority mechanisms, Auctions, bargaining, bidding and selling, and other market models, ECON Department of Economics, C72, 10007 Department of Economics, simple dominance, allocation, extensive, (strong) obvious strategy-proofness, one, auctions, Economics and econometrics, C78, market design, ddc:330, limited foresight, step simplicity, mechanism design, Mechanism design theory, extensive-form games, 330 Economics, (strong) obvious strategy, D82, ascending auctions, Simplicity, obvious dominance, one-step simplicity, planning horizon, D01, D02, D47, Games in extensive form, strongly obvious dominance, D44
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