
I characterize games for which there is an order on strategies such that the game has strategic complementarities. I prove that, with some qualifications, games with a unique equilibrium have complementarities if and only if Cournot best-response dynamics has no cycles; and that all games with multiple equilibria have complementarities. As applications of my results, I show: 1. That generic 2X2 games either have no pure-strategy equilibria, or have complementarities. 2. That generic two-player finite ordinal potential games have complementarities.
Noncooperative games, 330, Strategic complementarities, supermodular games, non-standard analysis, Cournot best-response dynamics, potential games., supermodular games, non-standard analysis, Strategic complementarities, supermodular games, non-standard analysis, Cournot best-response dynamics, Strategic complementarities, Cournot best-response dynamics, Spaces of games, jel: jel:C71, jel: jel:C62
Noncooperative games, 330, Strategic complementarities, supermodular games, non-standard analysis, Cournot best-response dynamics, potential games., supermodular games, non-standard analysis, Strategic complementarities, supermodular games, non-standard analysis, Cournot best-response dynamics, Strategic complementarities, Cournot best-response dynamics, Spaces of games, jel: jel:C71, jel: jel:C62
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