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SSRN Electronic Journal
Article . 2020 . Peer-reviewed
Data sources: Crossref
https://dx.doi.org/10.48550/ar...
Article . 2020
License: arXiv Non-Exclusive Distribution
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Article . 2020
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Conference object . 2021
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http://dx.doi.org/10.48550/arx...
Part of book or chapter of book . 2020
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On Social Networks That Support Learning

Authors: Itai Arieli; Fedor Sandomirskiy; Rann Smorodinsky;

On Social Networks That Support Learning

Abstract

It is well understood that the structure of a social network is critical to whether or not agents can aggregate information correctly. In this paper, we study social networks that support information aggregation when rational agents act sequentially and irrevocably. Whether or not information is aggregated depends, inter alia, on the order in which agents decide. Thus, to decouple the order and the topology, our model studies a random arrival order. Unlike the case of a fixed arrival order, in our model, the decision of an agent is unlikely to be affected by those who are far from him in the network. This observation allows us to identify a local learning requirement, a natural condition on the agent's neighborhood that guarantees that this agent makes the correct decision (with high probability) no matter how well other agents perform. Roughly speaking, the agent should belong to a multitude of mutually exclusive social circles. We illustrate the power of the local learning requirement by constructing a family of social networks that guarantee information aggregation despite that no agent is a social hub (in other words, there are no opinion leaders). Although the common wisdom of the social learning literature suggests that information aggregation is very fragile, another application of the local learning requirement demonstrates the existence of networks where learning prevails even if a substantial fraction of the agents are not involved in the learning process. On a technical level, the networks we construct rely on the theory of expander graphs, i.e., highly connected sparse graphs with a wide range of applications from pure mathematics to error-correcting codes.

Keywords

FOS: Economics and business, FOS: Computer and information sciences, Computer Science - Computer Science and Game Theory, Economics - Theoretical Economics, Theoretical Economics (econ.TH), Computer Science and Game Theory (cs.GT)

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    popularity
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    Top 10%
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
5
Top 10%
Average
Average
Green
bronze