
handle: 10419/253465
This paper studies sequential Bayesian persuasion games with multiple senders. We provide a tractable characterization of equilibrium outcomes. We apply the model to study how the structure of consultations affects information revelation. Adding a sender who moves first cannot reduce informativeness in equilibrium and results in a more informative equilibrium in the case of two states. Moreover, with the exception of the first sender, it is without loss of generality to let each sender move only once. Sequential persuasion cannot generate a more informative equilibrium than simultaneous persuasion and is always less informative when there are only two states.
ddc:330, communication, Bayesian persuasion, Signaling and communication in game theory, competition in persuasion, sequential persuasion, multiple senders, D82, D83, Games with incomplete information, Bayesian games
ddc:330, communication, Bayesian persuasion, Signaling and communication in game theory, competition in persuasion, sequential persuasion, multiple senders, D82, D83, Games with incomplete information, Bayesian games
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 44 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
