
Traditionally social sciences are interested in structuring people in multiple groups based on their individual preferences. This pa- per suggests an approach to this problem in the framework of a non- cooperative game theory. Definition of a suggested finite game includes a family of nested simultaneous non-cooperative finite games with intra- and inter-coalition externalities. In this family, games differ by the size of maximum coalition, partitions and by coalition structure formation rules. A result of every game consists of partition of players into coalitions and a payoff? profiles for every player. Every game in the family has an equilibrium in mixed strategies with possibly more than one coalition. The results of the game differ from those conventionally discussed in cooperative game theory, e.g. the Shapley value, strong Nash, coalition-proof equilibrium, core, kernel, nucleolus. We discuss the following applications of the new game: cooperation as an allocation in one coalition, Bayesian games, stochastic games and construction of a non-cooperative criterion of coalition structure stability for studying focal points.
arXiv admin note: text overlap with arXiv:1612.02344, arXiv:1612.03742
FOS: Economics and business, FOS: Computer and information sciences, General Economics (econ.GN), Computer Science - Computer Science and Game Theory, Optimization and Control (math.OC), FOS: Mathematics, Mathematics - Optimization and Control, Economics - General Economics, Computer Science and Game Theory (cs.GT)
FOS: Economics and business, FOS: Computer and information sciences, General Economics (econ.GN), Computer Science - Computer Science and Game Theory, Optimization and Control (math.OC), FOS: Mathematics, Mathematics - Optimization and Control, Economics - General Economics, Computer Science and Game Theory (cs.GT)
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