
AbstractWe discuss the problem of pricing Asian options in the Black–Scholes model using CUDA on a graphics processing unit. We survey some of the issues with GPU programming and discuss code design and memory usage. We show that by using a Quasi Monte Carlo simulation with a geometric Asian option as a control variate, it is possible to get prices that are accurate to 2E‐4 within a fiftieth of a second. Copyright © 2010 Wilmott Magazine Ltd.
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