
doi: 10.20380/gi2002.11
handle: 20.500.14243/102560 , 2434/681520 , 11383/20858
We present a number of techniques to facilitate the generation of textures for facial modeling. In particular, we address the generation of facial skin textures from uncalibrated input photographs as well as the creation of individual textures for facial components such as eyes or teeth. Apart from an initial feature point selection for the skin texturing, all our methods work fully automatically without any user interaction. The resulting textures show a high quality and are suitable for both photo-realistic and real-time facial animation.
Proceedings of Graphics Interface 2002, Calgary, Alberta, Canada, Canada, 27 - 29 May 2002, 89-98
000 computer science, Facial skin textures, texture mapping; texture synthesis; mesh parameterization; facial modelling; real-time rendering
000 computer science, Facial skin textures, texture mapping; texture synthesis; mesh parameterization; facial modelling; real-time rendering
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