
doi: 10.20380/gi1998.29
We present an efficient technique for dynamically tessellating generalized cylinders. We make direct use of the generalized cylinder's screen-space projection in order to minimize the number of polygons required to construct its image. Used in conjunction with our A-Buffer polygon renderer, our technique strikes a good balance between speed and image quality when used at small to medium scales, generally surpassing other methods for rendering generalized cylinders.
Proceedings of the Graphics Interface 1998 Conference, Vancouver, BC, Canada, 18 - 20 June 1998, 233-242
000 computer science
000 computer science
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