
doi: 10.20380/gi1996.15
This paper presents a treatment of first-order discontinuities (D1) that arise in discontinuity meshes. An algorithm is described that, given a planar D1 discontinuity surface in a polyhedral scene, computes the corresponding discontinuity curves on the faces of the scene. A method is described to efficiently update the backprojection across a D1 discontinuity curve. An alternative update method is presented which is novel and numerically robust.
Proceedings of the 1996 Conference on Graphics Interface, Toronto, Ontario, Canada, 22 - 24 May 1996, 122-131
000 computer science
000 computer science
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