
Resumen : Con un simple clic, tenemos a nuestro alcance todo tipo de informacion. Un 30% de las visitas a las redes son busquedas sobre salud. Aunque es prometedor el potencial de las nuevas tecnologias para ser utilizadas como fuente de mejora de la salud publica, de momento el uso que se le esta dando es incierto. La informacion sobre salud en internet esta fragmentada, faltan paginas web institucionales propias del SNS, acudiendo los ciudadanos a fuentes muy diversas, lo que favorece que pueda circular informacion no contrastada y que se mezcle informacion con publicidad. El e-paciente busca informacion contrastada sobre su enfermedad, comparte experiencias con otros pacientes y en ocasiones puede tener dificultad para identificar que respuesta tiene suficiente garantia. Las aplicaciones moviles y los videojuegos han mostrado que pueden ser utilizadas de forma eficaz en mejorar los conocimientos sobre nutricion, mejorar habitos cardiosaludables y conseguir adherencia a las pautas de ejercicio y alimentacion en el hipertenso y dislipemico, entre otras. La utilizacion de aplicaciones o herramientas tecnologicas para mejorar la prevencion o el tratamiento del e-paciente debe ser una de nuestras opciones terapeuticas, pero mas estudios deben realizarse para poder llegar a conocer su utilidad real. Palabras clave : e-salud, e-pacientes, nutricion, e-health, prevencion. Abstract : With just a click, we have any kind of information within reach. A 30% of internet visits are health searches. Although the potential new technologies have as a source to improve public health is promising, its application is uncertain at the moment. Information about health on the internet is fragmented, there is a lack of institutional websites of the National Health System (SNS), making the population to turn to various sources, which may enable the dissemination of non-contrasted information and, advertising may be mixed with information. The e-patient seeks contrasted information about his disease, shares experiences with other patients and may occasionally have difficulties identifying which answers offer enough guarantees. Mobile apps and videogames have shown they can be efficiently used improving knowledge about nutrition, heart-healthy habits and acquiring adherence in exercise and diet guidelines in hypertensive, dyslipidaemic subjects, among others. The use of apps or technological tools to improve the prevention or treatment of the e-patient must be one of our therapeutic options, but more studies must be conducted to know their real utility. Keywords: e-health, e-patients, nutrition, prevention doi: http://dx.doi.org/10.20318/recs.2016.3133
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