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Дизайн-концепция мобильного приложения для покупки и обсуждения литературного контента

выпускная квалификационная работа бакалавра

Дизайн-концепция мобильного приложения для покупки и обсуждения литературного контента

Abstract

Цель данной работы - разработать функциональный, интуитивно понятный интерфейс мобильного приложения, которое позволит пользователям приобретать, использовать и обсуждать литературные произведения. Решаемые в ходе работы задачи: 1. Проанализировать приложения с литературной тематикой. 2. Выполнить анализ целевой аудитории и выявить основной функционал приложения. 3. Разработать айдентику для приложения. 4. Создать прототип и концепцию приложения. 5. Разработать презентационный ролик. Объектом исследования являлись мобильные приложения для чтения и приобретения литературного контента. В процессе работы было проведено сравнительное исследование ближайших аналогов, которые помогли выявить сильные и слабые стороны подобных приложений, на основе анализа которых были выявлены основной функционал и элементы интерфейса разрабатываемого приложения. В результате проектной деятельности был разработан фирменный стиль и дизайн экранов мобильного приложения, создан интерактивный прототип, демонстрирующий работу приложения и видеоролик, предназначенный для показа преимуществ и возможностей применения приложения. Использованы информационные технологии, в том числе программное обеспечение, текстовые и графические редакторы.

The purpose of this work is to develop a functional, intuitive interface for a mobile application that will allow users to purchase, use, and discuss literary works. Tasks to be solved in the course of work: 1. Literary applications were analyzed. 2. The target audience and determine the main functionality of the app were analyzed. 3. Developed the apps identity. 4. Created a prototype and an app concept. 5. Prepared a video presentation. The object of the study was mobile applications for reading and purchasing literary content. In the process, a comparative study of the closest analogues was conducted, which helped identify strengths and weaknesses. As a result of the project, the corporate identity and design of the mobile application screens were developed, an interactive prototype was created demonstrating the operation of the application and a video clip designed to show the advantages and possibilities of using the application. Information technologies were used, including software, text and graphic editors.

Keywords

information design, прототип, разработка макета, интерфейс, информационный дизайн, prototyping, планирование, interface, мобильное приложение, mobile application, planning, layout development

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citations
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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