
Ð”Ð°Ð½Ð½Ð°Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð° поÑвÑщена иÑÑледованию Ð¿Ñ€Ð¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¼Ð°Ñ‚ÐµÐ¼Ð°Ñ‚Ð¸Ñ‡ÐµÑких методов Ð´Ð»Ñ Ð¼Ð¾Ð´ÐµÐ»Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ñ„Ð¸Ð·Ð¸ÐºÐ¸ процедурной анимации. Ð’ ходе иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±Ñ‹Ð» проведен анализ методов поÑÑ‚Ñ€Ð¾ÐµÐ½Ð¸Ñ ÑиÑтемы второго порÑдка, параметричеÑкий дизайн ÑиÑтем второго порÑдка и моделирование физичеÑких Ñффектов Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ ÑиÑтемы второго порÑдка. Ð’ ходе работы Ñ Ð¿Ñ€Ð¸Ð¼ÐµÐ½ÐµÐ½Ð¸ÐµÐ¼ Ñзыка Ð¿Ñ€Ð¾Ð³Ñ€Ð°Ð¼Ð¼Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ C# и 3д игровой движка Unity разработана и реализована библиотека ÑиÑтемы второго порÑдка Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð¸Ñ‡ÐµÑкой архитектурой и физичеÑкой веревки Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ квадратичных кривых Безье. Ð”Ð»Ñ Ð¿Ð¾Ð²Ñ‹ÑˆÐµÐ½Ð¸Ñ ÑтабильноÑти ÑиÑтемы реализовано два решениÑ. Реализованные решении ÑравниваетÑÑ Ñ Ð¸Ñходной ÑиÑтемой на точноÑть и производительноÑть. Ð”Ð»Ñ Ð´ÐµÐ¼Ð¾Ð½Ñтрации работы ÑиÑтемы и теÑÑ‚Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¿Ñ€Ð¾Ð¸Ð·Ð²Ð¾Ð´Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð¾Ñти реализовано С# Ñкрипт по визуализации результата ÑиÑтемы.
This work is devoted to the study of the application of mathematical methods for modeling the physics of procedural animation. In the course of the study, the analysis of methods for constructing a second-order system, the parametric design of second-order systems, and the modeling of physical effects using a second-order system were carried out. In the course of work using the C# programming language and the Unity 3D game engine, a library of a second-order system with a parametric architecture and a physical rope using quadratic Bezier curves was developed and implemented. To improve the stability of the system, two solutions have been implemented. The implemented solution is compared with the original system for accuracy and performance. To demonstrate the operation of the system and test performance, a C# script was implemented to visualize the result of the system.
моделиÑование Ñизики, Unity, physics simulation, C#, пÑоÑедÑÑÐ½Ð°Ñ Ð°Ð½Ð¸Ð¼Ð°ÑиÑ, procedural animation, ÑиÑÑема вÑоÑого поÑÑдка, second order system
моделиÑование Ñизики, Unity, physics simulation, C#, пÑоÑедÑÑÐ½Ð°Ñ Ð°Ð½Ð¸Ð¼Ð°ÑиÑ, procedural animation, ÑиÑÑема вÑоÑого поÑÑдка, second order system
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