<script type="text/javascript">
<!--
document.write('<div id="oa_widget"></div>');
document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=undefined&type=result"></script>');
-->
</script>
Разработка концепции компьютерной игры, геймдизайн, разработка перÑонажей компьютерной игры, локации, объектов, игра в жанре хоррор, игровой движок, анимациÑ, программирование, Ñценарий игры. Работа выполнена по теме «ДизайнерÑÐºÐ°Ñ ÐºÐ¾Ð½Ñ†ÐµÐ¿Ñ†Ð¸Ñ Ð¸Ð³Ñ€Ñ‹ в жанре хоррор» и включает в ÑÐµÐ±Ñ Ñледующие задачи Ð´Ð»Ñ ÐµÑ‘ выполнениÑ: 1. Изучение оÑобенноÑтей геймдизайна в жанре хоррор. 2. Ðнализирование рынка игровой индуÑтрии. 3. Разработка локации и перÑонажей, а также Ñюжета. 4. Изучение аналогов и Ñравнение. 5. Ð’Ð¸Ð·ÑƒÐ°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ñ Ð²Ð¸Ð´ÐµÐ¾Ð¸Ð³Ñ€Ñ‹ Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ игрового движка UE 4. По результатам проведённой работы, было проведено иÑÑледование оÑновных концепций в играх жанра хоррор, были раÑÑмотрены оÑновные принципы ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð°Ñ‚Ð¼Ð¾Ñферы в Ñюжете, проанализированы технологии ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿ÐµÑ€Ñонажей и Ñозданы Ð¸Ð³Ñ€Ð¾Ð²Ð°Ñ Ð»Ð¾ÐºÐ°Ñ†Ð¸Ñ Ð¸ концепт-арты перÑонажей. Ð”Ð»Ñ Ð²Ð¸Ð·ÑƒÐ°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ð¸ дизайнерÑкой концепции был Ñоздан прототип видеоигры в программах 3D Max; Blender, photoshop; Unreal Engine 4.
Developing game concept, game design, computer game characters development, development of a location, objects, horror game, game engine, animation, programming, game scenario. The work was executed on the theme "Design concept of a horror game" and includes the following tasks for its implementation: 1. Studying the features of game design in the horror genre. 2. Gaming industry market analysis. 3. Development of location and characters, as well as the plot. 4. Study of analogues and comparison. 5. Visualization of a video game by using the UE 4 game engine. Basing on the results of the work, a study was carried out of the basic concepts in horror games, the basic principles of creating an atmosphere in the plot, technologies for creating characters have been analyzed, and a game location and concept art of characters were created. To visualize the design concept, a prototype of a video game was created in 3D Max programs; Blender, photoshop; Unreal Engine 4.
horror, player character, моделиÑование, компÑÑÑеÑÐ½Ð°Ñ ÑÐ¾Ð»ÐµÐ²Ð°Ñ Ð¸Ð³Ñа, modeling, Ñ Ð¾ÑÑоÑ, игÑовой пеÑÑонаж, role game
horror, player character, моделиÑование, компÑÑÑеÑÐ½Ð°Ñ ÑÐ¾Ð»ÐµÐ²Ð°Ñ Ð¸Ð³Ñа, modeling, Ñ Ð¾ÑÑоÑ, игÑовой пеÑÑонаж, role game
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |