
Целью ВКРÑвлÑетÑÑ Ñ€Ð°Ð·Ñ€Ð°Ð±Ð¾Ñ‚ÐºÐ° дизайнерÑкого концепта компьютерной игры от третьего лица в жанре Ð¿Ñ€Ð¸ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ Ð² атмоÑфере Ñовременной руÑÑкой деревни. Работа включает в ÑÐµÐ±Ñ Ñоздание Ñюжета компьютерной игры, Ñоздание перÑонажа и локации и подробное решение одного из уровней игры. Решаемые в ходе разработки задачи: 1. Обзор мирового рынка компьютерных игр, ÑвÑзанных Ñ Ð Ð¾ÑÑией. 2. Обзор технологий ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÐºÐ¾Ð¼Ð¿ÑŒÑŽÑ‚ÐµÑ€Ð½Ñ‹Ñ… игр. 3. Ðнализ целевой аудитории Ð´Ð»Ñ Ñоздаваемой компьютерной игры Ñ Ð·Ð°Ð´Ð°Ð½Ð½Ñ‹Ð¼Ð¸ жанром и тематикой. 4. Ðнализ программного обеÑÐ¿ÐµÑ‡ÐµÐ½Ð¸Ñ Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¸Ð³Ñ€Ñ‹. 5. Разработка игрового Ñюжета и геймплеÑ. 6. Создание прототипа игрового уровнÑ. Ð”Ð»Ñ Ð´Ð¾ÑÑ‚Ð¸Ð¶ÐµÐ½Ð¸Ñ Ð¿Ð¾Ñтавленной цели был проведён анализ тенденций Ñовременного рынка компьютерных игр, анализ интереÑов предполагаемой целевой аудитории, изучены возможные пути ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÐºÐ¾Ð¼Ð¿ÑŒÑŽÑ‚ÐµÑ€Ð½Ð¾Ð¹ игры. Ðа оÑновании Ñобранной информации были разработаны Ñюжет, перÑонажи, локации и Ð¸Ð³Ñ€Ð¾Ð²Ð°Ñ Ð¼ÐµÑ…Ð°Ð½Ð¸ÐºÐ°. С иÑпользованием данных Ñлементов был Ñоздан прототип одного ÑƒÑ€Ð¾Ð²Ð½Ñ ÐºÐ¾Ð¼Ð¿ÑŒÑŽÑ‚ÐµÑ€Ð½Ð¾Ð¹ игры от третьего лица в жанре Adventure.
The aim of WRC is the development of the design concept of a computer game from a third party in the adventure genre in the atmosphere of the modern Russian village. The work includes creating the plot of a computer game, creating a character and location and a detailed decision of one of the game levels. Resolved during the development of the problem: 1. Review of the global computer game market related to Russia. 2. Overview of computer game creation technologies. 3. Analysis of the target audience for the computer being created with a given genre and theme. 4. Analysis of the software to create the game. 5. Development of a gaming plot and gameplay. 6. Creating a gaming level prototype. To achieve the goal, an analysis of the trends of the modern computer game market was conducted, analyzing the interests of the intended target audience were studied possible ways to create a computer game. Based on the information collected, the plot, characters, locations and gaming mechanics were developed. Using these elements, a prototype of one computer game level from a third party in the Adventure genre.
ÑÑÑÑкое Ñело, 3D graphics, 3D-гÑаÑика, ÑелÑÑкий ландÑаÑÑ, character, локаÑиÑ, игÑовой ÑÑовенÑ, rural landscape, game level, пеÑÑонаж, компÑÑÑеÑÐ½Ð°Ñ Ð¸Ð³Ñа, computer game, russian village, location
ÑÑÑÑкое Ñело, 3D graphics, 3D-гÑаÑика, ÑелÑÑкий ландÑаÑÑ, character, локаÑиÑ, игÑовой ÑÑовенÑ, rural landscape, game level, пеÑÑонаж, компÑÑÑеÑÐ½Ð°Ñ Ð¸Ð³Ñа, computer game, russian village, location
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