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Дизайн-концепция игрового уровня для игры в жанре Adventure

выпускная квалификационная работа бакалавра

Дизайн-концепция игрового уровня для игры в жанре Adventure

Abstract

Целью ВКРявляется разработка дизайнерского концепта компьютерной игры от третьего лица в жанре приключения в атмосфере современной русской деревни. Работа включает в себя создание сюжета компьютерной игры, создание персонажа и локации и подробное решение одного из уровней игры. Решаемые в ходе разработки задачи: 1. Обзор мирового рынка компьютерных игр, связанных с Россией. 2. Обзор технологий создания компьютерных игр. 3. Анализ целевой аудитории для создаваемой компьютерной игры с заданными жанром и тематикой. 4. Анализ программного обеспечения для создания игры. 5. Разработка игрового сюжета и геймплея. 6. Создание прототипа игрового уровня. Для достижения поставленной цели был проведён анализ тенденций современного рынка компьютерных игр, анализ интересов предполагаемой целевой аудитории, изучены возможные пути создания компьютерной игры. На основании собранной информации были разработаны сюжет, персонажи, локации и игровая механика. С использованием данных элементов был создан прототип одного уровня компьютерной игры от третьего лица в жанре Adventure.

The aim of WRC is the development of the design concept of a computer game from a third party in the adventure genre in the atmosphere of the modern Russian village. The work includes creating the plot of a computer game, creating a character and location and a detailed decision of one of the game levels. Resolved during the development of the problem: 1. Review of the global computer game market related to Russia. 2. Overview of computer game creation technologies. 3. Analysis of the target audience for the computer being created with a given genre and theme. 4. Analysis of the software to create the game. 5. Development of a gaming plot and gameplay. 6. Creating a gaming level prototype. To achieve the goal, an analysis of the trends of the modern computer game market was conducted, analyzing the interests of the intended target audience were studied possible ways to create a computer game. Based on the information collected, the plot, characters, locations and gaming mechanics were developed. Using these elements, a prototype of one computer game level from a third party in the Adventure genre.

Keywords

русское село, 3D graphics, 3D-графика, сельский ландшафт, character, локация, игровой уровень, rural landscape, game level, персонаж, компьютерная игра, computer game, russian village, location

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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