
Задачи, которые решалиÑÑŒ в ходе иÑÑледованиÑ: 1. Изучить определение технологии дополненной реальноÑти, а также функционал, Ñферы Ð¿Ñ€Ð¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¸ оÑновные Ð½Ð°Ð¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð² развитии. 2. Изучить рынок зарубежных и отечеÑтвенных аналогов печатных изданий Ñ Ð¿Ñ€Ð¸Ð¼ÐµÐ½ÐµÐ½Ð¸ÐµÐ¼ технологии дополненной реальноÑти. 3. ПровеÑти анализ ÑущеÑтвующей Ñказки СакариаÑа ТопелиуÑа «Сампо-Лопаренок». 4. Проделать работу по подбору цветовой палитры и шрифтов будущей книги. 5. Разработать иллюÑтрации. 6. Создать анимацию иллюÑтраций. 7. Разработать оформление прототипа мобильного приложениÑ. Ð’ результате работы Ñоздана книга Ñ Ð´Ð¾Ð¿Ð¾Ð»Ð½ÐµÐ½Ð½Ð¾Ð¹ реальноÑтью по текÑту Ñказки СакариÑа ТопелиуÑа «Сампо-Лопаренок». РаÑÑмотрены аналоги Ð¾Ñ„Ð¾Ñ€Ð¼Ð»ÐµÐ½Ð¸Ñ ÐºÐ½Ð¸Ð³ Ñ Ð´Ð¾Ð¿Ð¾Ð»Ð½ÐµÐ½Ð½Ð¾Ð¹ реальноÑтью. Разработаны иллюÑтрации Ñ Ð¿Ñ€Ð¸Ð¼ÐµÐ½ÐµÐ½Ð¸ÐµÐ¼ технологий дополненной реальноÑти. Спроектирован макет книги. Ð”Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹ над проектом иÑпользовалиÑÑŒ программы: Adobe Photoshop, Adobe After Effects, Adobe Indesign, Unity.
The research set the following goals: 1. To study the definition of augmented reality technology, as well as the func-tionality, scope of application and main directions in development. 2. To study the market of foreign and domestic analogs of printed publications using augmented reality technology. 3. To analyze the existing fairy tale of Sakarias Topelius «Sampo-Loparenok». 4. Do the work on the selection of the color palette and fonts of the future book. 5. Develop illustrations. 6. Create an animation of illustrations. 7. Develop the design of the prototype of the mobile application. As a result of the work, a book with augmented reality was created based on the text of the fairy tale by Sakaris Topelius «Sampo-Loparenok». Analogs of etching books with augmented reality are considered. Illustrations with the use of augmented reality technologies have been developed. The layout of the book is designed. The following programs were used to work on the project: Adobe Photoshop, Adobe After Effects, Adobe Indesign, Unity.
допеÑаÑÐ½Ð°Ñ Ð¿Ð¾Ð´Ð³Ð¾Ñовка, дизайн книжной коÑобки, children's book with augumented reality, book box design, illustration development, graphic design, ÑазÑабоÑка иллÑÑÑÑаÑий, гÑаÑиÑеÑкий дизайн, деÑÑÐºÐ°Ñ ÐºÐ½Ð¸Ð³Ð° Ñ Ð´Ð¾Ð¿Ð¾Ð»Ð½ÐµÐ½Ð½Ð¾Ð¹ ÑеалÑноÑÑÑÑ, computer graphics, компÑÑÑеÑÐ½Ð°Ñ Ð³ÑаÑика, design project of an interactive publication, дизайн-пÑÐ¾ÐµÐºÑ Ð¸Ð½ÑеÑакÑивного изданиÑ, prepress preparation
допеÑаÑÐ½Ð°Ñ Ð¿Ð¾Ð´Ð³Ð¾Ñовка, дизайн книжной коÑобки, children's book with augumented reality, book box design, illustration development, graphic design, ÑазÑабоÑка иллÑÑÑÑаÑий, гÑаÑиÑеÑкий дизайн, деÑÑÐºÐ°Ñ ÐºÐ½Ð¸Ð³Ð° Ñ Ð´Ð¾Ð¿Ð¾Ð»Ð½ÐµÐ½Ð½Ð¾Ð¹ ÑеалÑноÑÑÑÑ, computer graphics, компÑÑÑеÑÐ½Ð°Ñ Ð³ÑаÑика, design project of an interactive publication, дизайн-пÑÐ¾ÐµÐºÑ Ð¸Ð½ÑеÑакÑивного изданиÑ, prepress preparation
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