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Дизайн-проект интерактивного издания

выпускная квалификационная работа бакалавра

Дизайн-проект интерактивного издания

Abstract

Задачи, которые решались в ходе исследования: 1. Изучить определение технологии дополненной реальности, а также функционал, сферы применения и основные направления в развитии. 2. Изучить рынок зарубежных и отечественных аналогов печатных изданий с применением технологии дополненной реальности. 3. Провести анализ существующей сказки Сакариаса Топелиуса «Сампо-Лопаренок». 4. Проделать работу по подбору цветовой палитры и шрифтов будущей книги. 5. Разработать иллюстрации. 6. Создать анимацию иллюстраций. 7. Разработать оформление прототипа мобильного приложения. В результате работы создана книга с дополненной реальностью по тексту сказки Сакариса Топелиуса «Сампо-Лопаренок». Рассмотрены аналоги оформления книг с дополненной реальностью. Разработаны иллюстрации с применением технологий дополненной реальности. Спроектирован макет книги. Для работы над проектом использовались программы: Adobe Photoshop, Adobe After Effects, Adobe Indesign, Unity.

The research set the following goals: 1. To study the definition of augmented reality technology, as well as the func-tionality, scope of application and main directions in development. 2. To study the market of foreign and domestic analogs of printed publications using augmented reality technology. 3. To analyze the existing fairy tale of Sakarias Topelius «Sampo-Loparenok». 4. Do the work on the selection of the color palette and fonts of the future book. 5. Develop illustrations. 6. Create an animation of illustrations. 7. Develop the design of the prototype of the mobile application. As a result of the work, a book with augmented reality was created based on the text of the fairy tale by Sakaris Topelius «Sampo-Loparenok». Analogs of etching books with augmented reality are considered. Illustrations with the use of augmented reality technologies have been developed. The layout of the book is designed. The following programs were used to work on the project: Adobe Photoshop, Adobe After Effects, Adobe Indesign, Unity.

Keywords

допечатная подготовка, дизайн книжной коробки, children's book with augumented reality, book box design, illustration development, graphic design, разработка иллюстраций, графический дизайн, детская книга с дополненной реальностью, computer graphics, компьютерная графика, design project of an interactive publication, дизайн-проект интерактивного издания, prepress preparation

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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