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Ð’ данной работе опиÑан процеÑÑ Ñ€Ð°Ð·Ñ€Ð°Ð±Ð¾Ñ‚ÐºÐ¸ прототипа локации и перÑонажа Ð´Ð»Ñ MOBA-игры в игровом движке. Были изучены оÑобенноÑти жанра MOBA-игр, а также ÑтилиÑтичеÑкие Ñ€ÐµÑˆÐµÐ½Ð¸Ñ Ð¸ опиÑÐ°Ð½Ð¸Ñ ÑлавÑнÑкого образа Сирин. Изучен полный процеÑÑ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ 3d-моделей, на оÑновании которого были Ñозданы модели перÑонажа и локации в таких программах как ZBrush, 3Ds MAX, Maya и затекÑтурированы в программе Substance Painter. Разработан прототип игровой локации в игровом движке Unreal Engine 4, а также Ñоздан презентационный ролик. Ð’ результате была разработана Ð¸Ð³Ñ€Ð¾Ð²Ð°Ñ Ð»Ð¾ÐºÐ°Ñ†Ð¸Ñ Ð²Ð¼ÐµÑте Ñ Ð¿ÐµÑ€Ñонажем, которые могут Ñтать опорным материалом Ð´Ð»Ñ Ð´Ð°Ð»ÑŒÐ½ÐµÐ¹ÑˆÐµÐ³Ð¾ Ñ€Ð°Ð·Ð²Ð¸Ñ‚Ð¸Ñ ÑлавÑнÑкого Ñеттинга в MOBA-играх.
This paper describes the process of developing a prototype location and character for a MOBA game in a game engine. The features of the genre of MOBA games were studied, as well as stylistic solutions and descriptions of the Slavic image of Sirin. The full process of creating 3d models was studied, on the basis of which character models and locations were created in such programs as ZBrush, 3Ds MAX, Maya and textured in the Substance Painter program. A prototype of a game location in the Unreal Engine 4 game engine was developed, as well as a presentation video. As a result, a game location was developed along with the character, which can become the reference material for the further development of the Slavic setting in MOBA games.
game engine, наÑиÑованнÑе ÑекÑÑÑÑÑ, design, игÑовой движок, game location, игÑÐ¾Ð²Ð°Ñ Ð»Ð¾ÐºÐ°ÑиÑ, modeling, дизайн, moba, moбa, slavic culture, моделиÑование, ÑлавÑнÑÐºÐ°Ñ ÐºÑлÑÑÑÑа, игÑовой пеÑÑонаж, game character, hand-paint texturing
game engine, наÑиÑованнÑе ÑекÑÑÑÑÑ, design, игÑовой движок, game location, игÑÐ¾Ð²Ð°Ñ Ð»Ð¾ÐºÐ°ÑиÑ, modeling, дизайн, moba, moбa, slavic culture, моделиÑование, ÑлавÑнÑÐºÐ°Ñ ÐºÑлÑÑÑÑа, игÑовой пеÑÑонаж, game character, hand-paint texturing
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