
Ð”Ð°Ð½Ð½Ð°Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð° поÑвÑщена разработке дизайна игрового перÑонажа и локации Ñ Ð´Ð°Ð»ÑŒÐ½ÐµÐ¹ÑˆÐµÐ¹ Ñборкой в игровом движке и реализацией механик. Задачи, которые решалиÑÑŒ в ходе иÑÑледованиÑ: 1. Проведен анализ Ñ€Ñда компьютерных игр. 2. Ð’Ñ‹Ñвлены отличительные признаки ÑтилиÑтики Ð¡Ñ€ÐµÐ´Ð½ÐµÐ²ÐµÐºÐ¾Ð²ÑŒÑ Ð¸ жанра «Ñкшен-Ñдвенчер» в компьютерных играх. 3. Изучен процеÑÑ Ñ€Ð°Ð·Ñ€Ð°Ð±Ð¾Ñ‚ÐºÐ¸ дизайна перÑонажей. 4. Изучен процеÑÑ Ñ€Ð°Ð·Ñ€Ð°Ð±Ð¾Ñ‚ÐºÐ¸ дизайна локации.Ð’ результате был разработан дизайн перÑонажа и локации в ÑтилиÑтике Ñпохи Средних веков, пропиÑаны игровые механики Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¸Ð³Ñ€Ð¾Ð²Ð¾Ð³Ð¾ ÑƒÑ€Ð¾Ð²Ð½Ñ Ð² жанре «Ñкшен-Ñдвенчер», Ñоздан презентационный видеоролик.
The given work is devoted to creating game character design and location with next assembly in game engine and realization of game mechanics.The research setthe following goals: 1. Analysis of a number of computer games has been made. 2. The distinguishing features of the stylistics of the Middle Ages and the genre of action-adventure in computer games were revealed. 3.The process of character design development has been studied.4.The process of level design development has been studied.In conclusion game character design and location in stylistics of the Middle Ages was developed, game mechanics for creation game level in genre “action-adventure†was set, a demo video has been created.
game engine, ÑекÑÑÑÑиÑование, action-adventure, игÑовой движок, game location, игÑÐ¾Ð²Ð°Ñ Ð»Ð¾ÐºÐ°ÑиÑ, modeling, game mechanic, ÑÑедневековÑе, визÑалÑнÑй ÑзÑк, игÑÐ¾Ð²Ð°Ñ Ð¼ÐµÑ Ð°Ð½Ð¸ÐºÐ°, visual language, дизайн пеÑÑонажа, моделиÑование, Middle Ages, ÑкÑен-ÑдвенÑеÑ, character design, texturing
game engine, ÑекÑÑÑÑиÑование, action-adventure, игÑовой движок, game location, игÑÐ¾Ð²Ð°Ñ Ð»Ð¾ÐºÐ°ÑиÑ, modeling, game mechanic, ÑÑедневековÑе, визÑалÑнÑй ÑзÑк, игÑÐ¾Ð²Ð°Ñ Ð¼ÐµÑ Ð°Ð½Ð¸ÐºÐ°, visual language, дизайн пеÑÑонажа, моделиÑование, Middle Ages, ÑкÑен-ÑдвенÑеÑ, character design, texturing
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