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Ð”Ð°Ð½Ð½Ð°Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð° поÑвÑщена предмету процедурной генерации трехмерных моделей и Ñтавит целью разработку прототипа Ð¼Ð¾Ð´ÑƒÐ»Ñ Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñ†ÐµÐ´ÑƒÑ€Ð½Ð¾Ð¹ генерации трехмерных моделей зданий (фаÑада) по заданным параметрам. Работа Ñодержит опиÑание проблематики по теме и обзор ÑущеÑтвующих подходов и решений. ОпиÑаны разные ÑпоÑобы поÑтановки входных и выходных данных алгоритма процедурной генерации, Ñреди которых выбран один Ð´Ð»Ñ Ñ€ÐµÐ°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ð¸. ИÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ Ð½Ð°ÑƒÑ‡Ð½Ñ‹Ðµ труды, был Ñпроектирован алгоритм генерации и далее – Ñпроектирован модуль генерации, проведена их Ð¿Ñ€Ð¾Ð³Ñ€Ð°Ð¼Ð¼Ð½Ð°Ñ Ñ€ÐµÐ°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ñ. Разработанный модуль включает графичеÑкий интерфейÑ, передающий набор параметров Ð·Ð´Ð°Ð½Ð¸Ñ Ð´Ð»Ñ Ð³ÐµÐ½ÐµÑ€Ð°Ñ†Ð¸Ð¸, а также имеет отдельную утилиту Ð´Ð»Ñ Ð²Ð¸Ð·ÑƒÐ°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ð¸ трехмерных моделей. Модуль был впоÑледÑтвии протеÑтирован Ñ Ñ‚Ð¾Ñ‡ÐºÐ¸ Ð·Ñ€ÐµÐ½Ð¸Ñ Ð³Ð¸Ð±ÐºÐ¾Ñти архитектуры и функционала. Модуль может быть применен художниками компьютерной графики Ð´Ð»Ñ Ð³ÐµÐ½ÐµÑ€Ð°Ñ†Ð¸Ð¸ моделей зданий в качеÑтве отдельного инÑтрумента (Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ графичеÑкого интерфейÑа), а также может быть вÑтроен Ð´Ð»Ñ Ð³ÐµÐ½ÐµÑ€Ð°Ñ†Ð¸Ð¸ в другом программном продукте в виде библиотеки Ñзыка С#. Ðрхитектура Ð¼Ð¾Ð´ÑƒÐ»Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет оÑущеÑтвить в будущем взаимодейÑтвие Ð¼Ð¾Ð´ÑƒÐ»Ñ Ð¸ плагинов Ð´Ð»Ñ Ð¿Ð¾Ð¿ÑƒÐ»Ñрных ÑиÑтем автоматизированного проектированиÑ.
This work is devoted to a subject of procedural 3D models generation and it aims on development of a module prototype for procedural generation of buildings 3D models (their facades) based on given parameters as input. The thesis contains a set of problems related to the topic, as well as a survey of existent methods and solutions. A few ways of input and output of a procedural generation algorithm were described, among which a single one was selected for implementation. Based on relevant papers, the generation algorithm was designed, and then the module for generation too, both of which were then implemented. The module contains a graphical user interface which forwards building’s parameters for generation, and also it has a utility for 3D models visualization. The module was tested for use and for software architecture flexibility. The module might be used by computer graphics artists for buildings 3D models generation as a separate tool (via the graphical interface) or as an embeddable library for C# programming language. The module’s architecture allows to implement an interaction of it with plugins for popular computer-aided design software.
аÑÑ Ð¸ÑекÑÑÑа ÑиÑÑемÑ, procedural content generation, пÑоÑедÑÑÐ½Ð°Ñ Ð³ÐµÐ½ÐµÑаÑÐ¸Ñ ÐºÐ¾Ð½ÑенÑа, ÑÑÐµÑ Ð¼ÐµÑное моделиÑование, ÑÑÐµÑ Ð¼ÐµÑнÑе модели зданий, system architecture, 3D buildings models, 3D modeling
аÑÑ Ð¸ÑекÑÑÑа ÑиÑÑемÑ, procedural content generation, пÑоÑедÑÑÐ½Ð°Ñ Ð³ÐµÐ½ÐµÑаÑÐ¸Ñ ÐºÐ¾Ð½ÑенÑа, ÑÑÐµÑ Ð¼ÐµÑное моделиÑование, ÑÑÐµÑ Ð¼ÐµÑнÑе модели зданий, system architecture, 3D buildings models, 3D modeling
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