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Ð’ данной работе раÑÑматриваетÑÑ Ñ€Ð°Ð·Ñ€Ð°Ð±Ð¾Ñ‚ÐºÐ° и внедрение в iOS-приложение Ð´Ð»Ñ Ð¿Ñ€Ñмых транÑлÑций "OK Live" AR-функциональноÑти, позволÑющей добавлÑть в видеопоток управлÑемые анимированные виртуальные 3D объекты. Целью работы ÑвлÑетÑÑ ÑовмеÑтить отÑлеживание окружающего мира поÑредÑтвом платформы дополненной реальноÑти ARKit Ñ Ñ€ÐµÐ½Ð´ÐµÑ€Ð¸Ð½Ð³Ð¾Ð¼ 3D объектов Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ OpenGL ES Ð´Ð»Ñ Ñ€ÐµÐ°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ð¸ обозначенной функциональноÑти. Ð”Ð»Ñ Ð´Ð¾ÑÑ‚Ð¸Ð¶ÐµÐ½Ð¸Ñ Ð² реальном времени реалиÑтичного рендеринга виртуальных объектов в уÑловиÑÑ… ограниченных реÑурÑов мобильных уÑтройÑтв применÑÑŽÑ‚ÑÑ Ñ€ÐµÑˆÐ°ÑŽÑ‰Ð¸Ðµ Ñту задачу подходы компьютерной графики.
In this paper, we consider the development and integration into "OK Live" iOS-app for live broadcasts of an AR-functionality, which allows us to add managed animated virtual 3D objects to the video stream. The goal is to combine the tracking of the surrounding world through the ARKit augmented reality platform with the rendering of 3D objects using the OpenGL ES to implement designated functionality. To achieve realistic real-time rendering of virtual objects in conditions of limited resources of mobile devices, attention is paid to computer graphics approaches aimed at solving this problem.
virtual object, ÑеалиÑÑиÑнÑй ÑендеÑинг, Ð´Ð¾Ð¿Ð¾Ð»Ð½ÐµÐ½Ð½Ð°Ñ ÑеалÑноÑÑÑ, виÑÑÑалÑнÑй обÑекÑ, augmented reality, realistic rendering
virtual object, ÑеалиÑÑиÑнÑй ÑендеÑинг, Ð´Ð¾Ð¿Ð¾Ð»Ð½ÐµÐ½Ð½Ð°Ñ ÑеалÑноÑÑÑ, виÑÑÑалÑнÑй обÑекÑ, augmented reality, realistic rendering
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