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Haven the Video Game was developed to complete a Senior Design course at the University of Wyoming, with the goal of creating a game that would improve awareness of problems the world is facing regarding environmental sustainability. Game development began with brainstorming for ideas, designing and specifying game goals, and choosing a platform on which to create the game. Development continued with the creation of a comprehensive design document and concluded with the implementation of the game itself using Microsoft's XNA Game Studio. The resulting game, Haven, is a real-time simulation in which the player must build and maintain an environmentally sustainable utopia by gathering resources and constructing a town, all while keeping the population fed, happy, and educated.
Applied Computer Science
Applied Computer Science
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |