
In the present study we investigated the effect of television watching and the use of activity-promoting video games on energy expenditure in obese and lean children.Energy expenditure and physical activity were measured while participants were watching television, playing a video game on a traditional sedentary video game console, and while playing the same video game on an activity-promoting video game console.Energy expenditure was significantly greater than television watching and playing video games on a sedentary video game console when children played the video game on the activity-promoting console. When examining movement with accelerometry, children moved significantly more when playing the video game on the Nintendo Wii console.Activity-promoting video games have shown to increase movement, and be an important tool to raise energy expenditure by 50% when compared to sedentary activities of daily living.
Male, Leisure Activities, Video Games, Activities of Daily Living, Humans, Female, Television, Motor Activity, Sedentary Behavior, Child, Energy Metabolism
Male, Leisure Activities, Video Games, Activities of Daily Living, Humans, Female, Television, Motor Activity, Sedentary Behavior, Child, Energy Metabolism
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