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</script>In the last years, there have been a huge increase in the number of research contributions that use games and video-games as an application domain for testing different artificial intelligence algorithms. Some of these problems can be represented as a constraint satisfaction problem (CSP), and heuristics algorithms (such as ant colony optimisation) can be used due to the complexity of the modelled problems. This paper presents a comparative study of the performance of a novel ACO model for CSP-based board games. In this work, two different oblivion rate meta-heuristics for controlling the number of pheromones created in the model have been created. Experimental results reveal that both meta-heuristics reduce considerably the number of pheromones produced in the system without affecting the quality of the solutions in terms of average optimality.
| citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 1 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
