<script type="text/javascript">
<!--
document.write('<div id="oa_widget"></div>');
document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=undefined&type=result"></script>');
-->
</script>
doi: 10.14763/2020.4.1515
handle: 10419/225652
This article examines how the process of platformisation is manifesting in videogame development. Rather than reinforcing a top-down perspective of platformisation centred on distribution platforms like app stores, we focus on often overlooked game-making tools and the independent, entrepreneurial, and fringe communities that govern and use them. We draw on case studies of Unity and Twine, two such tools that have transformed videogame creation and distribution. By considering how they complicate existing understandings and definitions of both ‘platform’ and ‘platformisation’, we move beyond reductive narratives that frame platformisation as a fixed, hegemonic process. Instead, we reveal a much more ambiguous and complex relationship between game makers and the platforms they use.
platformisation, Platforms, Information theory, Democratisation, 517 Political science, cultural production, 518 Media and communications, ddc:300, game engines, Game development, game development, 300, Platformisation, platforms, Cultural production, 517, democratisation, 518, Q300-390, Q350-390, Game engines, Cybernetics
platformisation, Platforms, Information theory, Democratisation, 517 Political science, cultural production, 518 Media and communications, ddc:300, game engines, Game development, game development, 300, Platformisation, platforms, Cultural production, 517, democratisation, 518, Q300-390, Q350-390, Game engines, Cybernetics
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 24 | |
popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |