Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Education in the Kno...arrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
Education in the Knowledge Society
Article . 2008 . Peer-reviewed
Data sources: Crossref
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
versions View all 2 versions
addClaim

Análisis axiológico-educativo de videojuegos de temática violenta

Authors: José Antonio ORTEGA CARRILLO; Mª Carmen ROBLES VILCHEZ;

Análisis axiológico-educativo de videojuegos de temática violenta

Abstract

Un alto porcentaje de los videojuegos existentes en el mercado poseen argumentos relacionados con el ejercicio de la violencia física y psicológica. Ciertos estudios indican que este tipo de juegos son masivamente utilizados por niños y adolescentes, lo que reabre la polémica de la posible influencia en la conformación de su personalidad y, de manera especial, en la construcción de la escala de valores que orientará sus conductas presentes y futuras como ciudadanos. Este trabajo recoge los resultados parciales de una reciente investigación en la que videojugadores adultos relacionados con el mundo de la educación (futuros docentes en formación) han analizado críticamente la componente axiológica de un nutrido grupo de videojuegos de acción que ocupan destacados puestos en las listas de ventas. Para ello se ha utilizado una escala específica, suministrada para tal fin, que contiene indicadores alusivos a aspectos sustanciales tales como su argumento, los videos inicial y final, los comportamientos de sus protagonistas, la escenografía y el atuendo los personajes, las acciones que realiza el jugador y los resultados parciales y finales conseguidos.

Related Organizations
Keywords

violencia física y psicológica, ZA3040-5185, Videojuegos, educación ética y ciudadana y cultura de paz, valores, L, Education, Information resources (General)

  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    1
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
Powered by OpenAIRE graph
Found an issue? Give us feedback
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
1
Average
Average
Average
gold