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Education in the Knowledge Society
Article . 2008 . Peer-reviewed
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Juegos serios y entrenamiento en la sociedad digital

Authors: Beatriz MARCANO;

Juegos serios y entrenamiento en la sociedad digital

Abstract

En este artículo, basado en una investigación documental, se expone la función del juego como herramienta de aprendizaje de conductas y actitudes sociales y prácticas, señalando que este rol lo desempeñan en la actualidad los videojuegos como productos tecnológicos de la sociedad digital. Se destaca la modalidad de videojuegos denominada: Juegos Serios, los cuales se caracterizan por estar diseñados especialmente con fines formativos (educativos, entrenamiento e información). Se describen los rasgos principales de los juegos serios, así como las áreas en las que más se usan, que son: la militar, la educativa, la empresarial, la gubernamental y la política. Se comentan, además, variados ejemplos que incluyen simulaciones, videojuegos y juegos de realidad alternativa. Finalmente se destaca la efectividad que se logra con la implementación de los juegos serios por la flexibilidad y adaptación a los usuarios y el gran alcance que tienen en las poblaciones a las que se dirigen.

Related Organizations
Keywords

juegos serios, ZA3040-5185, Juegos serios, Serious games, juego, videojuegos, Entrenamiento, entrenamiento, aprendizaje, Videogames, Formation, L, Formación, Education, juego de ordenador, conducta social, Formaci?n, Videojuegos, formación, Training, Information resources (General)

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    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    18
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Top 10%
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Top 10%
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
18
Top 10%
Top 10%
Average
Green
gold